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The Soviets do not take advantage of this advance however: once reaching pre-war borders, they offer peace to the Allies, and an uneasy armistice is struck.ġ.5's events transpire in 1968, 10 years after this armistice. Allied attempts to stop this momentum shift with the Chronosphere fall flat a chrono vortex ends up destroying an entire armored division meant to flank the Soviet advance. Rebuilding their forces, they counter-attack the exhausted Allies and within months, are poised to once again push into antebellum Allied territory.
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The Soviets, with plenty of ground to give, move their industry east as they did in our World War II. However, this isn't the end of the war: taking a page from history, the Allied advance begins to stall out as its supply lines overextend. That said, Red Alert 1.5's expanded universe starts at the end of the RA1 Allied campaign. This vision was not compatible with the TS engine's limitations, thus requiring a move to Ares-powered Yuri's Revenge.
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I offered to help and over the course of months, the mod became gradually more sophisticated, adding tesla units, super-weapons and other things that made it more than just a pet project.Ī new vision for the mod was developed, that of a Red Alert sequel that aimed to keep the theme and spirit of the original Red Alert while taking a more realistic view of the warfare and geopolitics that underlie the universe. Red Alert 1.5 was a small pet project of Volgin's that started really as implementing some RA2 units into TS using Renegade 2 voxels.
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